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Design Systems That Scale

December 20, 2024
By Andre Pratama4 min read
#design-systems#scaling#components#tokens

A design system is more than a component library—it's a shared language that helps teams build consistent, accessible, and beautiful products at scale. But building one that actually scales? That's the challenge.

Start Small, Think Big

The biggest mistake teams make is trying to build everything at once. Start with the components you use most:

- Typography system - Color palette - Spacing scale - Common buttons - Basic form inputs

These foundational pieces set the tone for everything else.

Design Tokens: The Source of Truth

Design tokens are the secret sauce of scalable design systems. They're the variables that define your visual language:

--color-primary: oklch(0.6 0.15 280);
--spacing-base: 1rem;
--font-serif: "Instrument Serif", serif;
--radius-md: 0.5rem;

Tokens give you:

- Single source of truth for values - Easy theme switching (dark mode, anyone?) - Platform-agnostic definitions - Automated design-to-code workflow

Documentation Is Not Optional

If it's not documented, it doesn't exist. Every component needs:

- **Purpose**: Why does this exist? - **Usage**: When should you use it? - **Examples**: Show, don't just tell - **Props/API**: What can you configure? - **Accessibility**: How is it accessible? - **Don'ts**: Common mistakes to avoid

Good documentation turns a component library into a true design system.

The Versioning Challenge

Design systems evolve. Components change. How do you manage updates without breaking everything?

Semantic Versioning

Use semantic versioning for your design system:

- **Major**: Breaking changes - **Minor**: New features, backward compatible - **Patch**: Bug fixes

{
  "name": "@company/design-system",
  "version": "2.4.1"
}

Deprecation Strategy

Never remove components without warning:

1. Mark as deprecated 2. Provide migration path 3. Give teams time to migrate 4. Remove in next major version

Component API Design

Good component APIs are intuitive and flexible. Follow these principles:

Composition Over Props

// ❌ Too many props
<Modal 
  title="Hello"
  footer={<Button>Close</Button>}
  showCloseButton
  size="large"
/>

// ✅ Composition <Modal size="large"> <ModalHeader> <ModalTitle>Hello</ModalTitle> <ModalCloseButton /> </ModalHeader> <ModalFooter> <Button>Close</Button> </ModalFooter> </Modal> ```

Sensible Defaults

Components should work with minimal configuration:

// Should work
<Button>Click me</Button>

// But allow customization <Button variant="primary" size="large"> Click me </Button> ```

Accessibility Baked In

Don't make accessibility optional. Every component should:

- Use semantic HTML - Support keyboard navigation - Include proper ARIA labels - Work with screen readers - Maintain focus management

Test with actual assistive technologies, not just automated tools.

The Testing Pyramid

Design systems need comprehensive testing:

Unit Tests Test component logic and edge cases.

Visual Regression Tests Catch unintended visual changes with tools like Chromatic or Percy.

Accessibility Tests Automated checks with axe-core or similar tools.

Manual Testing Nothing beats real users with real assistive technologies.

Adoption Strategy

Build it and they might not come. You need an adoption strategy:

1. **Start with a pilot team**: Get feedback early 2. **Show quick wins**: Demonstrate value fast 3. **Make migration easy**: Provide codemods and guides 4. **Evangelize internally**: Share success stories 5. **Gather feedback continuously**: Your users know best

Metrics That Matter

Track your design system's impact:

- **Adoption rate**: How many teams use it? - **Component coverage**: What percentage of UI uses the system? - **Development velocity**: Are teams shipping faster? - **Consistency score**: How consistent is your product? - **Accessibility compliance**: Are you meeting standards?

Governance and Ownership

Clear ownership prevents chaos:

- **Design system team**: Core maintainers - **Contributors**: Anyone can propose changes - **Review process**: Formal approval for breaking changes - **Communication channels**: Keep everyone informed

The Long Game

Design systems are marathon, not a sprint. Success looks like:

- Teams building faster with better quality - Consistent user experience across products - Reduced design and development debt - Easier onboarding for new team members - Increased accessibility compliance

Conclusion

A great design system empowers teams to build better products faster. Start small, document thoroughly, make it accessible, and evolve with your organization's needs.

Remember: the goal isn't perfection—it's consistency, accessibility, and developer happiness. Build something your team actually wants to use, and the adoption will follow.

The best design system is the one that disappears into the background while making everyone's job easier.